# LAW::_0xC7DC5A0A7DF608CB

- **Hash:** `0xC7DC5A0A7DF608CB`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xc7dc5a0a7df608cb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xC7DC5A0A7DF608CB

## Signature

```c
BOOL _0xC7DC5A0A7DF608CB(int flag);
```

## Parameters

- `flag` (`int`)

## Returns

`BOOL`

## Description

_GET_DISPATCH_*

## Usage

### Lua

```lua
local retval = N_0xc7dc5a0a7df608cb(flag)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC7DC5A0A7DF608CB, flag, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0xc7dc5a0a7df608cb(flag);

// by hash
const retval = Citizen.invokeNative('0xC7DC5A0A7DF608CB', flag, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xC7DC5A0A7DF608CB, flag);
```

- This native has no known name, so the runtime exposes it only as `N_0xc7dc5a0a7df608cb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
