{"hash":"0xCBFB4951F2E3934C","ns":"LAW","name":"_0xCBFB4951F2E3934C","slug":"0xCBFB4951F2E3934C","official":false,"named":false,"luaName":"N_0xcbfb4951f2e3934c","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"data","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/LAW/0xCBFB4951F2E3934C","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/0xCBFB4951F2E3934C.md","snippets":{"lua":"local data = N_0xcbfb4951f2e3934c(player, data)","luaInvoke":"local data = Citizen.InvokeNative(0xCBFB4951F2E3934C, player, Citizen.PointerValueIntInitialized(data))","js":"const data = N_0xcbfb4951f2e3934c(player, data);","jsInvoke":"const data = Citizen.invokeNative('0xCBFB4951F2E3934C', player, Citizen.pointerValueIntInitialized(data));","csharp":"var data = new OutputArgument();\nFunction.Call((Hash)0xCBFB4951F2E3934C, player, data);\n// data.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0xcbfb4951f2e3934c` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}