# LAW::_0xD6C0A8C7C0B2F82C

- **Hash:** `0xD6C0A8C7C0B2F82C`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xd6c0a8c7c0b2f82c`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xD6C0A8C7C0B2F82C

## Signature

```c
void _0xD6C0A8C7C0B2F82C(Player player, BOOL p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
N_0xd6c0a8c7c0b2f82c(player, p1)

-- always available, by hash
Citizen.InvokeNative(0xD6C0A8C7C0B2F82C, player, p1)
```

### JavaScript

```js
N_0xd6c0a8c7c0b2f82c(player, p1);

// by hash
Citizen.invokeNative('0xD6C0A8C7C0B2F82C', player, p1);
```

### C#

```csharp
Function.Call((Hash)0xD6C0A8C7C0B2F82C, player, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xd6c0a8c7c0b2f82c` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
