{"hash":"0xD7494DED50C6EF52","ns":"LAW","name":"_0xD7494DED50C6EF52","slug":"0xD7494DED50C6EF52","official":false,"named":false,"luaName":"N_0xd7494ded50c6ef52","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"crimeType","type":"Hash"},{"name":"p2","type":"int"}],"summary":"Only used in R* SP Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* SP Scripts\nParams: p2 either 1 or 2"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/LAW/0xD7494DED50C6EF52","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/0xD7494DED50C6EF52.md","snippets":{"lua":"N_0xd7494ded50c6ef52(player, crimeType, p2)","luaInvoke":"Citizen.InvokeNative(0xD7494DED50C6EF52, player, crimeType, p2)","js":"N_0xd7494ded50c6ef52(player, crimeType, p2);","jsInvoke":"Citizen.invokeNative('0xD7494DED50C6EF52', player, crimeType, p2);","csharp":"Function.Call((Hash)0xD7494DED50C6EF52, player, crimeType, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0xd7494ded50c6ef52` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}