# LAW::_0xDA1A9ADC4E3D4B16

- **Hash:** `0xDA1A9ADC4E3D4B16`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xda1a9adc4e3d4b16`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xDA1A9ADC4E3D4B16

## Signature

```c
void _0xDA1A9ADC4E3D4B16(ItemSet itemSet, BOOL p1, BOOL p2);
```

## Parameters

- `itemSet` (`ItemSet`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Description

Only used in R* SP Scripts
Params: p1 = true, p2 = false

## Usage

### Lua

```lua
N_0xda1a9adc4e3d4b16(itemSet, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xDA1A9ADC4E3D4B16, itemSet, p1, p2)
```

### JavaScript

```js
N_0xda1a9adc4e3d4b16(itemSet, p1, p2);

// by hash
Citizen.invokeNative('0xDA1A9ADC4E3D4B16', itemSet, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xDA1A9ADC4E3D4B16, itemSet, p1, p2);
```

- This native has no known name, so the runtime exposes it only as `N_0xda1a9adc4e3d4b16` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
