# LAW::_0xE083BEDA81709891

- **Hash:** `0xE083BEDA81709891`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xe083beda81709891`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xE083BEDA81709891

## Signature

```c
int _0xE083BEDA81709891(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = N_0xe083beda81709891(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE083BEDA81709891, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xe083beda81709891(player);

// by hash
const retval = Citizen.invokeNative('0xE083BEDA81709891', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE083BEDA81709891, player);
```

- This native has no known name, so the runtime exposes it only as `N_0xe083beda81709891` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
