# LAW::_0xE94B5E938619712E

- **Hash:** `0xE94B5E938619712E`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xe94b5e938619712e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xE94B5E938619712E

## Signature

```c
void _0xE94B5E938619712E();
```

## Returns

`void`

## Description

Seems to disable lawmen guarding behaviors (like during a region lockdown). Must be called every frame.
Only used in R* SP Scripts, mostly used in train_fast_travel_core

## Usage

### Lua

```lua
N_0xe94b5e938619712e()

-- always available, by hash
Citizen.InvokeNative(0xE94B5E938619712E)
```

### JavaScript

```js
N_0xe94b5e938619712e();

// by hash
Citizen.invokeNative('0xE94B5E938619712E');
```

### C#

```csharp
Function.Call((Hash)0xE94B5E938619712E);
```

- This native has no known name, so the runtime exposes it only as `N_0xe94b5e938619712e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
