# LAW::_0xE9AC8466ABE484BB

- **Hash:** `0xE9AC8466ABE484BB`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xe9ac8466abe484bb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xE9AC8466ABE484BB

## Signature

```c
void _0xE9AC8466ABE484BB(BOOL p0, Any p1);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`Any`)

## Returns

`void`

## Description

Only used in R* SP Scripts
Params: p1 = 0

## Usage

### Lua

```lua
N_0xe9ac8466abe484bb(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xE9AC8466ABE484BB, p0, p1)
```

### JavaScript

```js
N_0xe9ac8466abe484bb(p0, p1);

// by hash
Citizen.invokeNative('0xE9AC8466ABE484BB', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xE9AC8466ABE484BB, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xe9ac8466abe484bb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
