# LAW::_0xE9EB79CBF9C0F58A

- **Hash:** `0xE9EB79CBF9C0F58A`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xe9eb79cbf9c0f58a`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xE9EB79CBF9C0F58A

## Signature

```c
int _0xE9EB79CBF9C0F58A(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`int`

## Description

Returns p1 value for 0xE4D6E45F491A66CB

## Usage

### Lua

```lua
local retval = N_0xe9eb79cbf9c0f58a(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE9EB79CBF9C0F58A, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xe9eb79cbf9c0f58a(player);

// by hash
const retval = Citizen.invokeNative('0xE9EB79CBF9C0F58A', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE9EB79CBF9C0F58A, player);
```

- This native has no known name, so the runtime exposes it only as `N_0xe9eb79cbf9c0f58a` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
