# LAW::_0xEDFC6C1FD1C964F5

- **Hash:** `0xEDFC6C1FD1C964F5`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xedfc6c1fd1c964f5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xEDFC6C1FD1C964F5

## Signature

```c
void _0xEDFC6C1FD1C964F5(Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8);
```

## Parameters

- `player` (`Player`)
- `crimeType` (`Hash`)
- `bounty` (`int`)
- `p3` (`float`)
- `p4` (`float`)
- `p5` (`BOOL`)
- `p6` (`float`)
- `p7` (`float`)
- `p8` (`Any`)

## Returns

`void`

## Description

_SET_C* - _SET_D*

## Usage

### Lua

```lua
N_0xedfc6c1fd1c964f5(player, crimeType, bounty, p3, p4, p5, p6, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0xEDFC6C1FD1C964F5, player, crimeType, bounty, p3, p4, p5, p6, p7, p8)
```

### JavaScript

```js
N_0xedfc6c1fd1c964f5(player, crimeType, bounty, p3, p4, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0xEDFC6C1FD1C964F5', player, crimeType, bounty, p3 + 0.0000001, p4 + 0.0000001, p5, p6 + 0.0000001, p7 + 0.0000001, p8);
```

### C#

```csharp
Function.Call((Hash)0xEDFC6C1FD1C964F5, player, crimeType, bounty, p3, p4, p5, p6, p7, p8);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0xedfc6c1fd1c964f5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
