# LAW::_0xFFEBE5AA96BC2E4E

- **Hash:** `0xFFEBE5AA96BC2E4E`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `N_0xffebe5aa96bc2e4e`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/0xFFEBE5AA96BC2E4E

## Signature

```c
Any _0xFFEBE5AA96BC2E4E(Ped ped, Hash crimeType, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `crimeType` (`Hash`)
- `p2` (`BOOL`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xffebe5aa96bc2e4e(ped, crimeType, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFFEBE5AA96BC2E4E, ped, crimeType, p2, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xffebe5aa96bc2e4e(ped, crimeType, p2);

// by hash
const retval = Citizen.invokeNative('0xFFEBE5AA96BC2E4E', ped, crimeType, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFFEBE5AA96BC2E4E, ped, crimeType, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xffebe5aa96bc2e4e` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
