# LAW::ADD_BOUNTY

- **Hash:** `0x0E3BDEED21BEB945`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `AddBounty`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/ADD_BOUNTY

## Signature

```c
void ADD_BOUNTY(Player player, int itemValueAmount);
```

## Parameters

- `player` (`Player`)
- `itemValueAmount` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
AddBounty(player, itemValueAmount)

-- always available, by hash
Citizen.InvokeNative(0x0E3BDEED21BEB945, player, itemValueAmount)
```

### JavaScript

```js
AddBounty(player, itemValueAmount);

// by hash
Citizen.invokeNative('0x0E3BDEED21BEB945', player, itemValueAmount);
```

### C#

```csharp
Function.Call((Hash)0x0E3BDEED21BEB945, player, itemValueAmount);
```

*Sources: alloc8or RDR3 NativeDB.*
