# LAW::CLEAR_WANTED_SCORE

- **Hash:** `0x062B4A4A3396351D`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `ClearWantedScore`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/CLEAR_WANTED_SCORE

## Signature

```c
void CLEAR_WANTED_SCORE(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
ClearWantedScore(player)

-- always available, by hash
Citizen.InvokeNative(0x062B4A4A3396351D, player)
```

### JavaScript

```js
ClearWantedScore(player);

// by hash
Citizen.invokeNative('0x062B4A4A3396351D', player);
```

### C#

```csharp
Function.Call((Hash)0x062B4A4A3396351D, player);
```

## See also

- [LAW::GET_WANTED_SCORE](https://natives.borderlinerp.com/natives/LAW/GET_WANTED_SCORE.md)
- [LAW::SET_WANTED_SCORE](https://natives.borderlinerp.com/natives/LAW/SET_WANTED_SCORE.md)

*Sources: alloc8or RDR3 NativeDB.*
