# LAW::NUM_CRIMES_SUPPRESSED

- **Hash:** `0xC08E804C91F47C80`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `NumCrimesSuppressed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/NUM_CRIMES_SUPPRESSED

## Signature

```c
int NUM_CRIMES_SUPPRESSED(Player player, Hash crimeType);
```

## Parameters

- `player` (`Player`)
- `crimeType` (`Hash`)

## Returns

`int`

## Description

Returns amount of suppressed crimes to be used later in the function MPINTRO_CRIME_MONITOR_MAINTAIN

## Usage

### Lua

```lua
local retval = NumCrimesSuppressed(player, crimeType)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC08E804C91F47C80, player, crimeType, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NumCrimesSuppressed(player, crimeType);

// by hash
const retval = Citizen.invokeNative('0xC08E804C91F47C80', player, crimeType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC08E804C91F47C80, player, crimeType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
