# LAW::RESET_WANTED_FOR_NEW_INCIDENT

- **Hash:** `0x2728C77FBC4B9796`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `ResetWantedForNewIncident`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/RESET_WANTED_FOR_NEW_INCIDENT

## Signature

```c
void RESET_WANTED_FOR_NEW_INCIDENT(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Usage

### Lua

```lua
ResetWantedForNewIncident(player)

-- always available, by hash
Citizen.InvokeNative(0x2728C77FBC4B9796, player)
```

### JavaScript

```js
ResetWantedForNewIncident(player);

// by hash
Citizen.invokeNative('0x2728C77FBC4B9796', player);
```

### C#

```csharp
Function.Call((Hash)0x2728C77FBC4B9796, player);
```

*Sources: alloc8or RDR3 NativeDB.*
