# LAW::SET_BOUNTY

- **Hash:** `0x093A9D1F72DF0D19`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `SetBounty`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/SET_BOUNTY

## Signature

```c
void SET_BOUNTY(Player player, int amount);
```

## Parameters

- `player` (`Player`)
- `amount` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetBounty(player, amount)

-- always available, by hash
Citizen.InvokeNative(0x093A9D1F72DF0D19, player, amount)
```

### JavaScript

```js
SetBounty(player, amount);

// by hash
Citizen.invokeNative('0x093A9D1F72DF0D19', player, amount);
```

### C#

```csharp
Function.Call((Hash)0x093A9D1F72DF0D19, player, amount);
```

*Sources: alloc8or RDR3 NativeDB.*
