# LAW::SET_DISABLE_DISTURBANCE_CRIMES

- **Hash:** `0xDE5FAA741A781F73`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `SetDisableDisturbanceCrimes`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/SET_DISABLE_DISTURBANCE_CRIMES

## Signature

```c
void SET_DISABLE_DISTURBANCE_CRIMES(Player player, BOOL p1);
```

## Parameters

- `player` (`Player`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetDisableDisturbanceCrimes(player, p1)

-- always available, by hash
Citizen.InvokeNative(0xDE5FAA741A781F73, player, p1)
```

### JavaScript

```js
SetDisableDisturbanceCrimes(player, p1);

// by hash
Citizen.invokeNative('0xDE5FAA741A781F73', player, p1);
```

### C#

```csharp
Function.Call((Hash)0xDE5FAA741A781F73, player, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
