{"hash":"0x73BAD7B2F2DB50DE","ns":"LAW","name":"SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION","slug":"SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION","official":true,"named":true,"luaName":"SetPlayerTurnedInBountyInRegion","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"lawRegionHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/LAW/SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION.md","snippets":{"lua":"SetPlayerTurnedInBountyInRegion(player, lawRegionHash)","luaInvoke":"Citizen.InvokeNative(0x73BAD7B2F2DB50DE, player, lawRegionHash)","js":"SetPlayerTurnedInBountyInRegion(player, lawRegionHash);","jsInvoke":"Citizen.invokeNative('0x73BAD7B2F2DB50DE', player, lawRegionHash);","csharp":"Function.Call((Hash)0x73BAD7B2F2DB50DE, player, lawRegionHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}