# LAW::SUPPRESS_CRIME_THIS_FRAME

- **Hash:** `0x785177E4D57D7389`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `SuppressCrimeThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/SUPPRESS_CRIME_THIS_FRAME

## Signature

```c
void SUPPRESS_CRIME_THIS_FRAME(Player player, Hash crimeType, int p2, int p3, int p4);
```

## Parameters

- `player` (`Player`)
- `crimeType` (`Hash`)
- `p2` (`int`)
- `p3` (`int`)
- `p4` (`int`)

## Returns

`void`

## Description

crimeType: see _REPORT_CRIME

## Usage

### Lua

```lua
SuppressCrimeThisFrame(player, crimeType, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x785177E4D57D7389, player, crimeType, p2, p3, p4)
```

### JavaScript

```js
SuppressCrimeThisFrame(player, crimeType, p2, p3, p4);

// by hash
Citizen.invokeNative('0x785177E4D57D7389', player, crimeType, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x785177E4D57D7389, player, crimeType, p2, p3, p4);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
