# LAW::_ARE_INVESTIGATORS_ACTIVE

- **Hash:** `0xF0FBFB9AB15F7734`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `AreInvestigatorsActive`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_ARE_INVESTIGATORS_ACTIVE

## Signature

```c
BOOL _ARE_INVESTIGATORS_ACTIVE(Player player, BOOL areInvestigatorsActive, Any p2);
```

## Parameters

- `player` (`Player`)
- `areInvestigatorsActive` (`BOOL`)
- `p2` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = AreInvestigatorsActive(player, areInvestigatorsActive, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF0FBFB9AB15F7734, player, areInvestigatorsActive, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = AreInvestigatorsActive(player, areInvestigatorsActive, p2);

// by hash
const retval = Citizen.invokeNative('0xF0FBFB9AB15F7734', player, areInvestigatorsActive, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF0FBFB9AB15F7734, player, areInvestigatorsActive, p2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
