# LAW::_CREATE_GUARD_ZONE

- **Hash:** `0x8F9DE75680275C9F`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `CreateGuardZone`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_CREATE_GUARD_ZONE

## Signature

```c
void _CREATE_GUARD_ZONE(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
CreateGuardZone(name)

-- always available, by hash
Citizen.InvokeNative(0x8F9DE75680275C9F, name)
```

### JavaScript

```js
CreateGuardZone(name);

// by hash
Citizen.invokeNative('0x8F9DE75680275C9F', name);
```

### C#

```csharp
Function.Call((Hash)0x8F9DE75680275C9F, name);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [LAW::_REMOVE_GUARD_ZONE](https://natives.borderlinerp.com/natives/LAW/_REMOVE_GUARD_ZONE.md)
- [LAW::_DISABLE_GUARD_ZONE](https://natives.borderlinerp.com/natives/LAW/_DISABLE_GUARD_ZONE.md)

*Sources: alloc8or RDR3 NativeDB.*
