{"hash":"0x75CBF20BA47E4F89","ns":"LAW","name":"_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS","slug":"_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS","official":false,"named":true,"luaName":"CreateLawDispatchResponseForCoords","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"dispatchResponseHash","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"dispatchResponseHash: see common/data/dispatchresponses/.."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/LAW/_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS.md","snippets":{"lua":"local retval = CreateLawDispatchResponseForCoords(x, y, z, dispatchResponseHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x75CBF20BA47E4F89, x, y, z, dispatchResponseHash, Citizen.ResultAsInteger())","js":"const retval = CreateLawDispatchResponseForCoords(x, y, z, dispatchResponseHash);","jsInvoke":"const retval = Citizen.invokeNative('0x75CBF20BA47E4F89', x + 0.0000001, y + 0.0000001, z + 0.0000001, dispatchResponseHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x75CBF20BA47E4F89, x, y, z, dispatchResponseHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}