# LAW::_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS

- **Hash:** `0x75CBF20BA47E4F89`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `CreateLawDispatchResponseForCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS

## Signature

```c
Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS(float x, float y, float z, Hash dispatchResponseHash);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `dispatchResponseHash` (`Hash`)

## Returns

`Any`

## Description

dispatchResponseHash: see common/data/dispatchresponses/..

## Usage

### Lua

```lua
local retval = CreateLawDispatchResponseForCoords(x, y, z, dispatchResponseHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x75CBF20BA47E4F89, x, y, z, dispatchResponseHash, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateLawDispatchResponseForCoords(x, y, z, dispatchResponseHash);

// by hash
const retval = Citizen.invokeNative('0x75CBF20BA47E4F89', x + 0.0000001, y + 0.0000001, z + 0.0000001, dispatchResponseHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x75CBF20BA47E4F89, x, y, z, dispatchResponseHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
