{"hash":"0xC805EB785824F712","ns":"LAW","name":"_ENABLE_DISPATCH_LAW","slug":"_ENABLE_DISPATCH_LAW","official":false,"named":true,"luaName":"EnableDispatchLaw","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"Reported to affect law witness creation/reporting rather than dispatch itself.","descriptions":[{"source":"alloc8or","format":"text","body":"Reported to affect law witness creation/reporting rather than dispatch itself. When disabled, NPCs may not witness or report crimes."},{"source":"vorp","format":"text","body":"despite their names this doesn't disable the dispatch system. if you shoot a lawman when is disabled, the dispatch is still enabled because the law will  come after you.\nthis seems to disable/enable the create witnesses, if disabled it you can shoot npcs and they wont witness anything or report\nEnableDispatchLaw_2 called toghether"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/LAW/_ENABLE_DISPATCH_LAW","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_ENABLE_DISPATCH_LAW.md","snippets":{"lua":"EnableDispatchLaw(toggle)","luaInvoke":"Citizen.InvokeNative(0xC805EB785824F712, toggle)","js":"EnableDispatchLaw(toggle);","jsInvoke":"Citizen.invokeNative('0xC805EB785824F712', toggle);","csharp":"Function.Call((Hash)0xC805EB785824F712, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}