# LAW::_ENABLE_DISPATCH_LAW_2

- **Hash:** `0x710448D44A64C213`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `EnableDispatchLaw_2`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_ENABLE_DISPATCH_LAW_2

## Signature

```c
void _ENABLE_DISPATCH_LAW_2(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

Reported to affect law witness creation/reporting rather than dispatch itself. When disabled, NPCs may not witness or report crimes.

## Usage

### Lua

```lua
EnableDispatchLaw_2(toggle)

-- always available, by hash
Citizen.InvokeNative(0x710448D44A64C213, toggle)
```

### JavaScript

```js
EnableDispatchLaw_2(toggle);

// by hash
Citizen.invokeNative('0x710448D44A64C213', toggle);
```

### C#

```csharp
Function.Call((Hash)0x710448D44A64C213, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
