# LAW::_FORCE_PLAYER_SEARCH

- **Hash:** `0x7803436E68C32B26`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `ForcePlayerSearch`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_FORCE_LAW_SEARCH`
- **URL:** https://natives.borderlinerp.com/natives/LAW/_FORCE_PLAYER_SEARCH

## Signature

```c
void _FORCE_PLAYER_SEARCH();
```

## Returns

`void`

## Description

Forces law to search for the player until stopped with _STOP_PLAYER_SEARCH.

## Usage

### Lua

```lua
ForcePlayerSearch()

-- always available, by hash
Citizen.InvokeNative(0x7803436E68C32B26)
```

### JavaScript

```js
ForcePlayerSearch();

// by hash
Citizen.invokeNative('0x7803436E68C32B26');
```

### C#

```csharp
Function.Call((Hash)0x7803436E68C32B26);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [LAW::_STOP_PLAYER_SEARCH](https://natives.borderlinerp.com/natives/LAW/_STOP_PLAYER_SEARCH.md) — Stops the forced player search state.

*Sources: alloc8or RDR3 NativeDB.*
