# LAW::_FORCE_PLAYER_SEARCH_THIS_FRAME

- **Hash:** `0xC310239ACCCF5579`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `ForcePlayerSearchThisFrame`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_FORCE_LAW_SEARCH_THIS_FRAME`
- **URL:** https://natives.borderlinerp.com/natives/LAW/_FORCE_PLAYER_SEARCH_THIS_FRAME

## Signature

```c
void _FORCE_PLAYER_SEARCH_THIS_FRAME();
```

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Forces law to search for the player this frame.

*Source: VORPCORE RDR3natives*

forces law to search player must be called every frame

## Usage

### Lua

```lua
ForcePlayerSearchThisFrame()

-- always available, by hash
Citizen.InvokeNative(0xC310239ACCCF5579)
```

### JavaScript

```js
ForcePlayerSearchThisFrame();

// by hash
Citizen.invokeNative('0xC310239ACCCF5579');
```

### C#

```csharp
Function.Call((Hash)0xC310239ACCCF5579);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
