{"hash":"0x76CF93D4B416B288","ns":"LAW","name":"_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN","slug":"_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN","official":false,"named":true,"luaName":"GetBountyHunterGlobalCooldown","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"p0","type":"Hash"}],"summary":"p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts","descriptions":[{"source":"alloc8or","format":"text","body":"p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts"}],"examples":[],"aliases":[],"enums":[],"related":["0xF19706B1F8FFA88F"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/LAW/_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN.md","snippets":{"lua":"local retval = GetBountyHunterGlobalCooldown(p0)","luaInvoke":"local retval = Citizen.InvokeNative(0x76CF93D4B416B288, p0, Citizen.ResultAsInteger())","js":"const retval = GetBountyHunterGlobalCooldown(p0);","jsInvoke":"const retval = Citizen.invokeNative('0x76CF93D4B416B288', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x76CF93D4B416B288, p0);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}