{"hash":"0x717DA2281DF90855","ns":"LAW","name":"_GET_TIME_SINCE_LAST_SEEN_BY_LAW","slug":"_GET_TIME_SINCE_LAST_SEEN_BY_LAW","official":false,"named":true,"luaName":"GetTimeSinceLastSeenByLaw","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/LAW/_GET_TIME_SINCE_LAST_SEEN_BY_LAW","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_GET_TIME_SINCE_LAST_SEEN_BY_LAW.md","snippets":{"lua":"local retval = GetTimeSinceLastSeenByLaw(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x717DA2281DF90855, player, Citizen.ResultAsFloat())","js":"const retval = GetTimeSinceLastSeenByLaw(player);","jsInvoke":"const retval = Citizen.invokeNative('0x717DA2281DF90855', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x717DA2281DF90855, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}