# LAW::_LAW_WITNESS_RESPONSE_TASK

- **Hash:** `0xF0B67BAD53C35BD9`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `LawWitnessResponseTask`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_LAW_WITNESS_RESPONSE_TASK

## Signature

```c
BOOL _LAW_WITNESS_RESPONSE_TASK(Ped pedGroup1, Ped ped, Ped pedGroup2, float x, float y, float z, Hash crimeType);
```

## Parameters

- `pedGroup1` (`Ped`)
- `ped` (`Ped`)
- `pedGroup2` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `crimeType` (`Hash`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = LawWitnessResponseTask(pedGroup1, ped, pedGroup2, x, y, z, crimeType)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF0B67BAD53C35BD9, pedGroup1, ped, pedGroup2, x, y, z, crimeType, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = LawWitnessResponseTask(pedGroup1, ped, pedGroup2, x, y, z, crimeType);

// by hash
const retval = Citizen.invokeNative('0xF0B67BAD53C35BD9', pedGroup1, ped, pedGroup2, x + 0.0000001, y + 0.0000001, z + 0.0000001, crimeType, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF0B67BAD53C35BD9, pedGroup1, ped, pedGroup2, x, y, z, crimeType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
