{"hash":"0xC61EDEBF16CD9668","ns":"LAW","name":"_PAUSE_BOUNTY_HUNTER_COOLDOWN","slug":"_PAUSE_BOUNTY_HUNTER_COOLDOWN","official":false,"named":true,"luaName":"PauseBountyHunterCooldown","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Hash"},{"name":"p1","type":"BOOL"},{"name":"p2","type":"Any"}],"summary":"p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts","descriptions":[{"source":"alloc8or","format":"text","body":"p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/LAW/_PAUSE_BOUNTY_HUNTER_COOLDOWN","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_PAUSE_BOUNTY_HUNTER_COOLDOWN.md","snippets":{"lua":"PauseBountyHunterCooldown(p0, p1, p2)","luaInvoke":"Citizen.InvokeNative(0xC61EDEBF16CD9668, p0, p1, p2)","js":"PauseBountyHunterCooldown(p0, p1, p2);","jsInvoke":"Citizen.invokeNative('0xC61EDEBF16CD9668', p0, p1, p2);","csharp":"Function.Call((Hash)0xC61EDEBF16CD9668, p0, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}