# LAW::_PAUSE_BOUNTY_HUNTER_COOLDOWN

- **Hash:** `0xC61EDEBF16CD9668`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `PauseBountyHunterCooldown`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_PAUSE_BOUNTY_HUNTER_COOLDOWN

## Signature

```c
void _PAUSE_BOUNTY_HUNTER_COOLDOWN(Hash p0, BOOL p1, Any p2);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`BOOL`)
- `p2` (`Any`)

## Returns

`void`

## Description

p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

## Usage

### Lua

```lua
PauseBountyHunterCooldown(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xC61EDEBF16CD9668, p0, p1, p2)
```

### JavaScript

```js
PauseBountyHunterCooldown(p0, p1, p2);

// by hash
Citizen.invokeNative('0xC61EDEBF16CD9668', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xC61EDEBF16CD9668, p0, p1, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
