{"hash":"0x9C4352134B2835FB","ns":"LAW","name":"_REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE","slug":"_REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE","official":false,"named":true,"luaName":"ReportPlayerLawDispatchResponseOverride","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"dispatchResponseHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/LAW/_REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE.md","snippets":{"lua":"ReportPlayerLawDispatchResponseOverride(player, dispatchResponseHash)","luaInvoke":"Citizen.InvokeNative(0x9C4352134B2835FB, player, dispatchResponseHash)","js":"ReportPlayerLawDispatchResponseOverride(player, dispatchResponseHash);","jsInvoke":"Citizen.invokeNative('0x9C4352134B2835FB', player, dispatchResponseHash);","csharp":"Function.Call((Hash)0x9C4352134B2835FB, player, dispatchResponseHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}