# LAW::_SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN

- **Hash:** `0xF19706B1F8FFA88F`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `SetBountyHunterGlobalCooldown`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN

## Signature

```c
void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN(Hash p0, int p1);
```

## Parameters

- `p0` (`Hash`)
- `p1` (`int`)

## Returns

`void`

## Description

p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

## Usage

### Lua

```lua
SetBountyHunterGlobalCooldown(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xF19706B1F8FFA88F, p0, p1)
```

### JavaScript

```js
SetBountyHunterGlobalCooldown(p0, p1);

// by hash
Citizen.invokeNative('0xF19706B1F8FFA88F', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xF19706B1F8FFA88F, p0, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [LAW::_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN](https://natives.borderlinerp.com/natives/LAW/_GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN.md) — p0 is always BOUNTYHUNTERSGLOBALCOOLDOWN in R* scripts

*Sources: alloc8or RDR3 NativeDB.*
