{"hash":"0x009CF9A29972C298","ns":"LAW","name":"_SET_CUSTOM_LAW_DISPATCH_RESPONSE","slug":"_SET_CUSTOM_LAW_DISPATCH_RESPONSE","official":false,"named":true,"luaName":"SetCustomLawDispatchResponse","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"dispatchResponseHash","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Note: This native is only used in multiplayer scripts\ndispatchResponseHash: see update1/common/data/dispatchresponses/.."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/LAW/_SET_CUSTOM_LAW_DISPATCH_RESPONSE","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_SET_CUSTOM_LAW_DISPATCH_RESPONSE.md","snippets":{"lua":"SetCustomLawDispatchResponse(dispatchResponseHash)","luaInvoke":"Citizen.InvokeNative(0x009CF9A29972C298, dispatchResponseHash)","js":"SetCustomLawDispatchResponse(dispatchResponseHash);","jsInvoke":"Citizen.invokeNative('0x009CF9A29972C298', dispatchResponseHash);","csharp":"Function.Call((Hash)0x009CF9A29972C298, dispatchResponseHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}