# LAW::_SET_CUSTOM_LAW_DISPATCH_RESPONSE

- **Hash:** `0x009CF9A29972C298`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `SetCustomLawDispatchResponse`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_SET_CUSTOM_LAW_DISPATCH_RESPONSE

## Signature

```c
void _SET_CUSTOM_LAW_DISPATCH_RESPONSE(Hash dispatchResponseHash);
```

## Parameters

- `dispatchResponseHash` (`Hash`)

## Returns

`void`

## Description

Note: This native is only used in multiplayer scripts
dispatchResponseHash: see update1/common/data/dispatchresponses/..

## Usage

### Lua

```lua
SetCustomLawDispatchResponse(dispatchResponseHash)

-- always available, by hash
Citizen.InvokeNative(0x009CF9A29972C298, dispatchResponseHash)
```

### JavaScript

```js
SetCustomLawDispatchResponse(dispatchResponseHash);

// by hash
Citizen.invokeNative('0x009CF9A29972C298', dispatchResponseHash);
```

### C#

```csharp
Function.Call((Hash)0x009CF9A29972C298, dispatchResponseHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
