{"hash":"0x002BABE0B7D53136","ns":"LAW","name":"_SET_DISPATCH_MULTIPLIER_OVERRIDE","slug":"_SET_DISPATCH_MULTIPLIER_OVERRIDE","official":false,"named":true,"luaName":"SetDispatchMultiplierOverride","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"multiplier","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/LAW/_SET_DISPATCH_MULTIPLIER_OVERRIDE","markdownUrl":"https://natives.borderlinerp.com/natives/LAW/_SET_DISPATCH_MULTIPLIER_OVERRIDE.md","snippets":{"lua":"SetDispatchMultiplierOverride(multiplier)","luaInvoke":"Citizen.InvokeNative(0x002BABE0B7D53136, multiplier)","js":"SetDispatchMultiplierOverride(multiplier);","jsInvoke":"Citizen.invokeNative('0x002BABE0B7D53136', multiplier + 0.0000001);","csharp":"Function.Call((Hash)0x002BABE0B7D53136, multiplier);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}