# LAW::_SET_GUARD_ZONE_VOLUME_THREAT

- **Hash:** `0xA1B0E6301E2E02A6`
- **Namespace:** LAW
- **Runtime name (Lua/JS):** `SetGuardZoneVolumeThreat`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LAW/_SET_GUARD_ZONE_VOLUME_THREAT

## Signature

```c
void _SET_GUARD_ZONE_VOLUME_THREAT(const char* name, Volume volume);
```

## Parameters

- `name` (`const char*`)
- `volume` (`Volume`)

## Returns

`void`

## Usage

### Lua

```lua
SetGuardZoneVolumeThreat(name, volume)

-- always available, by hash
Citizen.InvokeNative(0xA1B0E6301E2E02A6, name, volume)
```

### JavaScript

```js
SetGuardZoneVolumeThreat(name, volume);

// by hash
Citizen.invokeNative('0xA1B0E6301E2E02A6', name, volume);
```

### C#

```csharp
Function.Call((Hash)0xA1B0E6301E2E02A6, name, volume);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
