# LOCALIZATION::LOCALIZATION_GET_SYSTEM_DATE_TYPE

- **Hash:** `0x76E30B799EBEEA0F`
- **Namespace:** LOCALIZATION
- **Runtime name (Lua/JS):** `LocalizationGetSystemDateType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LOCALIZATION/LOCALIZATION_GET_SYSTEM_DATE_TYPE

## Signature

```c
int LOCALIZATION_GET_SYSTEM_DATE_TYPE();
```

## Returns

`int`

## Description

0 = DATE_FORMAT_DMY
1 = DATE_FORMAT_MDY
2 = DATE_FORMAT_YMD

Old name: _LOCALIZATION_GET_SYSTEM_DATE_FORMAT

## Usage

### Lua

```lua
local retval = LocalizationGetSystemDateType()

-- always available, by hash
local retval = Citizen.InvokeNative(0x76E30B799EBEEA0F, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = LocalizationGetSystemDateType();

// by hash
const retval = Citizen.invokeNative('0x76E30B799EBEEA0F', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x76E30B799EBEEA0F);
```

*Sources: alloc8or RDR3 NativeDB.*
