# LOCALIZATION::LOCALIZATION_GET_SYSTEM_LANGUAGE

- **Hash:** `0x3C1A05F86AE6ACB5`
- **Namespace:** LOCALIZATION
- **Runtime name (Lua/JS):** `LocalizationGetSystemLanguage`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LOCALIZATION/LOCALIZATION_GET_SYSTEM_LANGUAGE

## Signature

```c
int LOCALIZATION_GET_SYSTEM_LANGUAGE();
```

## Returns

`int`

## Description

Same return values as GET_CURRENT_LANGUAGE

## Usage

### Lua

```lua
local retval = LocalizationGetSystemLanguage()

-- always available, by hash
local retval = Citizen.InvokeNative(0x3C1A05F86AE6ACB5, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = LocalizationGetSystemLanguage();

// by hash
const retval = Citizen.invokeNative('0x3C1A05F86AE6ACB5', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x3C1A05F86AE6ACB5);
```

*Sources: alloc8or RDR3 NativeDB.*
