# LOCALIZATION::_DOES_CURRENT_LANGUAGE_SUPPORT_CONDENSED_STYLE

- **Hash:** `0x45D50415E4D885FF`
- **Namespace:** LOCALIZATION
- **Runtime name (Lua/JS):** `DoesCurrentLanguageSupportCondensedStyle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/LOCALIZATION/_DOES_CURRENT_LANGUAGE_SUPPORT_CONDENSED_STYLE

## Signature

```c
BOOL _DOES_CURRENT_LANGUAGE_SUPPORT_CONDENSED_STYLE();
```

## Returns

`BOOL`

## Description

Returns true if the current language is american, french, german, italian, spanish, brazilian or mexican.
_DOES_*

## Usage

### Lua

```lua
local retval = DoesCurrentLanguageSupportCondensedStyle()

-- always available, by hash
local retval = Citizen.InvokeNative(0x45D50415E4D885FF, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesCurrentLanguageSupportCondensedStyle();

// by hash
const retval = Citizen.invokeNative('0x45D50415E4D885FF', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x45D50415E4D885FF);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
