# MAP::ALLOW_SONAR_BLIPS

- **Hash:** `0x6E6E64788C07D2E0`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `AllowSonarBlips`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/ALLOW_SONAR_BLIPS

## Signature

```c
void ALLOW_SONAR_BLIPS(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
AllowSonarBlips(toggle)

-- always available, by hash
Citizen.InvokeNative(0x6E6E64788C07D2E0, toggle)
```

### JavaScript

```js
AllowSonarBlips(toggle);

// by hash
Citizen.invokeNative('0x6E6E64788C07D2E0', toggle);
```

### C#

```csharp
Function.Call((Hash)0x6E6E64788C07D2E0, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
