# MAP::BLIP_ADD_FOR_COORDS

- **Hash:** `0x554D9D53F696D002`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `BlipAddForCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/BLIP_ADD_FOR_COORDS

## Signature

```c
Blip BLIP_ADD_FOR_COORDS(Hash blipHash, float x, float y, float z);
```

## Parameters

- `blipHash` (`Hash`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)

## Returns

`Blip`

## Description

https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips
https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips_mp

## Usage

### Lua

```lua
local retval = BlipAddForCoords(blipHash, x, y, z)

-- always available, by hash
local retval = Citizen.InvokeNative(0x554D9D53F696D002, blipHash, x, y, z, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = BlipAddForCoords(blipHash, x, y, z);

// by hash
const retval = Citizen.invokeNative('0x554D9D53F696D002', blipHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x554D9D53F696D002, blipHash, x, y, z);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
