{"hash":"0x23F74C2FDA6E7C61","ns":"MAP","name":"BLIP_ADD_FOR_ENTITY","slug":"BLIP_ADD_FOR_ENTITY","official":true,"named":true,"luaName":"BlipAddForEntity","game":"rdr3","apiset":"client","returnType":"Blip","params":[{"name":"blipHash","type":"Hash"},{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/MAP/BLIP_ADD_FOR_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/BLIP_ADD_FOR_ENTITY.md","snippets":{"lua":"local retval = BlipAddForEntity(blipHash, entity)","luaInvoke":"local retval = Citizen.InvokeNative(0x23F74C2FDA6E7C61, blipHash, entity, Citizen.ResultAsInteger())","js":"const retval = BlipAddForEntity(blipHash, entity);","jsInvoke":"const retval = Citizen.invokeNative('0x23F74C2FDA6E7C61', blipHash, entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x23F74C2FDA6E7C61, blipHash, entity);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}