# MAP::BLIP_ADD_FOR_PICKUP_PLACEMENT

- **Hash:** `0xA486008892065FB9`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `BlipAddForPickupPlacement`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/BLIP_ADD_FOR_PICKUP_PLACEMENT

## Signature

```c
Blip BLIP_ADD_FOR_PICKUP_PLACEMENT(Hash blipHash, Pickup pickup);
```

## Parameters

- `blipHash` (`Hash`)
- `pickup` (`Pickup`)

## Returns

`Blip`

## Usage

### Lua

```lua
local retval = BlipAddForPickupPlacement(blipHash, pickup)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA486008892065FB9, blipHash, pickup, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = BlipAddForPickupPlacement(blipHash, pickup);

// by hash
const retval = Citizen.invokeNative('0xA486008892065FB9', blipHash, pickup, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA486008892065FB9, blipHash, pickup);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
