{"hash":"0x45F13B7E0A15C880","ns":"MAP","name":"BLIP_ADD_FOR_RADIUS","slug":"BLIP_ADD_FOR_RADIUS","official":true,"named":true,"luaName":"BlipAddForRadius","game":"rdr3","apiset":"client","returnType":"Blip","params":[{"name":"blipHash","type":"Hash","description":"Blip style hash, e.g. BLIP_STYLE_AREA_NO_DIM (620596860) or BLIP_STYLE_RADIUS (-1282792512)."},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"radius","type":"float"}],"summary":"Creates a circular area blip. The first argument is the blip style, not a sprite.","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x662D364ABF16DE2F","0xA6EF0C54A3443E70","0xEC174ADBCB611ECC"],"build":"1207","sources":["alloc8or","overlay"],"doc":3,"overlayFile":"overlay/natives/0x45F13B7E0A15C880.md","noteMeta":{"contributors":["borderline-rp"],"tags":["map","blip"]},"notes":"`BLIP_STYLE_AREA` darkens while the player is inside the circle; `BLIP_STYLE_AREA_NO_DIM` does not. Add `BLIP_MODIFIER_AREA_ACCURATE` for a sharp edge.\n\nCommon style values (signed, as Lua expects):\n\n| Style | Value |\n| --- | --- |\n| `BLIP_STYLE_AREA_NO_DIM` | 620596860 |\n| `BLIP_STYLE_AREA` | 1247852480 |\n| `BLIP_STYLE_RADIUS` | -1282792512 |\n| `BLIP_STYLE_SHOP` | 168093330 |\n| `BLIP_STYLE_PICKUP_WEAPON` | 1664425300 — only visible on the pause map when zoomed in |\n\nVerified in game on the Borderline RP server, September 2026.","url":"https://natives.borderlinerp.com/natives/MAP/BLIP_ADD_FOR_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/MAP/BLIP_ADD_FOR_RADIUS.md","snippets":{"lua":"local retval = BlipAddForRadius(blipHash, x, y, z, radius)","luaInvoke":"local retval = Citizen.InvokeNative(0x45F13B7E0A15C880, blipHash, x, y, z, radius, Citizen.ResultAsInteger())","js":"const retval = BlipAddForRadius(blipHash, x, y, z, radius);","jsInvoke":"const retval = Citizen.invokeNative('0x45F13B7E0A15C880', blipHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x45F13B7E0A15C880, blipHash, x, y, z, radius);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}