# MAP::CLEAR_GPS_MULTI_ROUTE

- **Hash:** `0x9E0AB9AAEE87CE28`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `ClearGpsMultiRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/CLEAR_GPS_MULTI_ROUTE

## Signature

```c
void CLEAR_GPS_MULTI_ROUTE();
```

## Returns

`void`

## Description

Does the same as SET_GPS_MULTI_ROUTE_RENDER(false);

## Usage

### Lua

```lua
ClearGpsMultiRoute()

-- always available, by hash
Citizen.InvokeNative(0x9E0AB9AAEE87CE28)
```

### JavaScript

```js
ClearGpsMultiRoute();

// by hash
Citizen.invokeNative('0x9E0AB9AAEE87CE28');
```

### C#

```csharp
Function.Call((Hash)0x9E0AB9AAEE87CE28);
```

## See also

- [MAP::START_GPS_MULTI_ROUTE](https://natives.borderlinerp.com/natives/MAP/START_GPS_MULTI_ROUTE.md)

*Sources: alloc8or RDR3 NativeDB.*
