# MAP::DOES_BLIP_EXIST

- **Hash:** `0xCD82FA174080B3B1`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `DoesBlipExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/DOES_BLIP_EXIST

## Signature

```c
BOOL DOES_BLIP_EXIST(Blip blip);
```

## Parameters

- `blip` (`Blip`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesBlipExist(blip)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCD82FA174080B3B1, blip, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesBlipExist(blip);

// by hash
const retval = Citizen.invokeNative('0xCD82FA174080B3B1', blip, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCD82FA174080B3B1, blip);
```

*Sources: alloc8or RDR3 NativeDB.*
