# MAP::FORCE_SONAR_BLIPS_THIS_FRAME

- **Hash:** `0xEE1C7BA69BB74B08`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `ForceSonarBlipsThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/FORCE_SONAR_BLIPS_THIS_FRAME

## Signature

```c
Any FORCE_SONAR_BLIPS_THIS_FRAME();
```

## Returns

`Any`

## Description

Doesn't actually return anything.

## Usage

### Lua

```lua
local retval = ForceSonarBlipsThisFrame()

-- always available, by hash
local retval = Citizen.InvokeNative(0xEE1C7BA69BB74B08, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ForceSonarBlipsThisFrame();

// by hash
const retval = Citizen.invokeNative('0xEE1C7BA69BB74B08', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xEE1C7BA69BB74B08);
```

*Sources: alloc8or RDR3 NativeDB.*
