# MAP::GET_BLIP_COORDS

- **Hash:** `0x201C319797BDA603`
- **Namespace:** MAP
- **Runtime name (Lua/JS):** `GetBlipCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/MAP/GET_BLIP_COORDS

## Signature

```c
Vector3 GET_BLIP_COORDS(Blip blip);
```

## Parameters

- `blip` (`Blip`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetBlipCoords(blip)

-- always available, by hash
local retval = Citizen.InvokeNative(0x201C319797BDA603, blip, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetBlipCoords(blip);

// by hash
const retval = Citizen.invokeNative('0x201C319797BDA603', blip, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x201C319797BDA603, blip);
```

## See also

- [MAP::SET_BLIP_COORDS](https://natives.borderlinerp.com/natives/MAP/SET_BLIP_COORDS.md)

*Sources: alloc8or RDR3 NativeDB.*
